My name is Daniel Molenaar, I am currently 21 years old and live in Schiedam, The Netherlands.
Developer
My primary passion is programming. I'm mainly focused on .NET development.
As a hobby I create functional applications both for fun and to automate mundane processes.
Server Manager
As a part-time job I maintain and setup Linux based servers with various technologies for managing them.
Student
I am currently a student at the Rotterdam University of Applied Sciences in The Netherlands at which I study Computer Science.
Portfolio
Some of my projects worth mentioning have been listed below.
At Grotius College, Delft I acquired my A-levels (HAVO diploma).
2015
Start Computer Science study
On the first of September I started my education at the Rotterdam University of Applied Sciences.
The
Present
Contact Me
Any questions or do you want to see my CV, send me a message.
The A-MAZE-ing Simulator
A board game simulator build for a school project.
Why was the project made?
This project was made to simulate a board game created for a project at the Rotterdam University of Applied Sciences.
The application simulates the game and creates csv and excel log files. If chosen it can also visualize any amount of simulations.
This was used to determine how long the board game would last depending on certain parameters (e.g. difficulty of the questions and amount labyrinth pieces).
When was it made?
The project ran from the 26th of October, 2015 until the 12th of November, 2015.
Texture concepts were made on the 5th and 6th of November and full focus on code development began on the 7th of November.
The simulator was finished on the 11th of October at 18:30.
The result
In the end we got a 10 for the project and some very impressed teachers because of the work delivered in such a short period of time.
This project is available for download and suggestions on Github and as executable below.
A multiplayer game based of the board game Frequency.
Why was the project made?
The game was made for a school project. 3 Months prior we had to make a physical board game, we had to choose one of three games selected and make a digital version.
Our group decided on making the game Frequency because it was by far the most difficult and interesting.
To further the challenge we decided to use Unity and C# instead of the recommended pygame and python.
When was it made?
The project ran from the 18th of January, 2016 until the 3th of Febuary, 2015.
The result
For the product we delivered we got an 11 (rounded down to a 10 because a 10 is the highest grade possible).
Also as the only ones in our class we were asked to present our project to the supervisory board, on an information evening and on an open day.
Our supervising teacher did not give any negative feedback on the end result all she said was "Wow".
This project is available for download and suggestions on Github and as executable below.
A multipurpose settings manager for the .NET Framework.
Why was the project made?
I sought a way of making saving and loading settings files easier,
I wanted to make it as generic as possible for others to be able to use it easily.
I also wanted to include multiple methods of saving files and making it easy to extend this in the future.
The result is this project.
When was it made?
The project was made around the winter holiday 2015.
The result
In the end I finished making the settings manager using Xml and Json quite quickly.
However I also wanted to have settings available in plain text, making this project take longer than expected.
Mostly due to the fact that I wanted the plain text settings to be easily overwritten by other developers.
This project is available for download and suggestions on Github and as executable below.